Shannon Zhao

3D Character Artist

EMERGENCE

Created the High poly character in Zbrush. Clothes created inside Marvelous Designer and detailed in Zbrush. Character and elements of final render textured in substance painter.

Character was posed by importing to Mixamo, downloading the rigged character with a similar jumping animation, importing the model/anim into Maya, taking a frame I liked and editing the pose into the desired pose. I then further edited the pose in Zbrush as the mixamo skin auto weighting gave me unwanted warping. This was a quick way for me to get a posed character model for me to import into Cinema4D for rendering.

Character rendered in Cinema4D. The TVs and the base jump pad were downloaded assets. I set up the lights and the materials/textures in this scene and rendered it out.

A video depicting the progress of putting my scene together over time in Cinema4D.