Shannon Zhao

3D Character Artist

Kiara

A head created with the intent for use in real-time projects. This is my practice for hair card placement and creating high skin detail from scratch.
Face was sculpted in Zbrush and the detail maps were baked in Substance Painter. Render images are from Marmoset Toolbag 4.
Hair cards were hand-placed by me in Maya with curves. GS Curve tool (https://www.artstation.com/a/9203894) really came in handy and I highly recommend it for a hand placed hair card method!
Hair textures obtained here, with some tweaks/edits by me for the final project: https://artstn.co/m/jWg69

Screenshot from Maya viewport